









Welcome to
Let's Talk Games
A Free Games Conference by Let’s Talk Games CIC
Let’s Talk Games is a free event created to inspire, inform, and include anyone interested in a career in games. It helps students and young creatives learn directly from professionals shaping the UK games industry.
Hear from artists, designers, and developers covering the entire games pipeline; from concept art, 3D modelling, lighting, game design, production, and professional skills.
We’re also thrilled to announce that we’ve partnered with Game Republic for the 2026 edition!
Game Republic is the UK’s largest games industry network outside London; renowned for building bridges between studios, developers, and educators, and supporting talent across the North of England.
Bringing their expertise and network to Let’s Talk Games means even richer insights, better industry connections, and more exciting opportunities for you, the audience.
Join us at The Spa Centre, Royal Leamington Spa, on 11 February 2026 for a day of creativity, connection, and insight into what it takes to build a career in games.
Let’s Talk Games isn’t just a conference, it’s a celebration of creativity, community, and the people behind the games we love.
Inspire. Inform. Include.
See you on there!
Mike Acosta
Founder – Let’s Talk Games
2026 Speaker Lineup:

Oliver William-Walker
I'm Oliver - a designer with electric energy, creative flair, and undying passion. Crafting unique experiences with elegant design is my life's work. I’m energised by hands-on development, in-depth feedback sessions, and solving complex problems collaboratively. ✨
Corporate Animal - How to make games when you’re a little bit different.
10AM
Jake Cooper
I personally class myself as a Realtime generalist, with a real passion for hard surface and vehicles.This tends to be anything mechanical. However, as my portfolio demonstrates, I am not limited to just vehicles or more specifically, Trains or Roller Coasters.Weapons and props, environment art, world building/ set dressing, lighting and composition, editing and post-production, have all molded me into the artist I am today.

10:30AM

11AM
Nina Klos
Building Tools and Solving Problems
I'm a technical artist who thrives on bridging the gap between art and engineering, building tools, solving problems, and supporting teams to do their best work. I’ve contributed to six projects, including two published games, and was honoured to be named in the MCV/Develop 30 Under 30 list in 2023. I also give back to the community as a mentor with Limit Break (2023–2025).
Also... I really like fish. 🐟
Eoin Loughrey
I have been animating in the games industry for 17 years now, from toony Disney characters to violent rabid dogs, and everything in between! And I am now helping steer the ship as a Director at Super Spline. My role over the last several years has become that of the mentor, hiring juniors/interns and nurturing their talent through a tailored training regime and regular feedback sessions, so they can become the amazing animators they are now. I also use my years of experience in hand key animation to set quality benchmarks across the studio.

11:30AM

Nikita Heyland
I work with The Rookies, and I’ll be walking through how to get involved with the platform and make the most of it as a student. We’ll talk about the monthly competitions, the global annual competition, and how you can use The Rookies to share your work, build visibility, and connect with the wider creative industry.
Getting the most out of The Rookies
12PM
Nick Streeter
Experienced and passionate fundraiser with 25 years experience, working with great partners to enable SpecialEffect to keep helping people with physical challenges to have a better quality of life.

12:30PM
Portfolio Feedback Sessions:
12:40 - 13:45
Portfolio reviews are informal, first-come, first-served chats during lunch.
Reviewers will work through as many people as they can in the time available.
If you do not get a review, we strongly encourage you to listen in on others and learn from the feedback being given.

Ivan Batsalov

Chris McCarthy

Oliver William
Walker

Joel Ferris
Round Table Sessions:
12:40 - 13:45
What are the round tables?
Round tables are small, informal discussions where you can ask questions, share experiences, and get honest insight from industry professionals. There is no presentation and no pressure to speak. You can just listen, or jump in when you are ready.

Sarah May-White
Producer roles and alternative routes into games
I’m a producer at Excalibur Games, and I’ll be talking about what a producer actually does day to day and how we help teams make games happen. We’ll also chat about different ways into the games industry beyond traditional development roles, and how skills from other backgrounds can still lead to a career in games.

Nikita Heyland
Getting the most out of The Rookies
I work with The Rookies, and I’ll be walking through how to get involved with the platform and make the most of it as a student. We’ll talk about the monthly competitions, the global annual competition, and how you can use The Rookies to share your work, build visibility, and connect with the wider creative industry.

Natalie Griffiths
Career coaching and getting the best out of yourself
I’m a career coach working in creative tech, and I help people get clearer about who they are, what they want, and how to move forward with confidence. In this round table, I’ll talk about my coaching work at Identity Spark, and how coaching can support personal growth, career decisions, and long-term success in the industry. We’ll focus on practical ways to get the best out of yourself, especially at the start of your career.

Beck Hemsley
Beck is a 3D character artist and illustrator based in Warwickshire, currently working at Well Played Games. Beck completed a placement year at Sumo Digital, building up a portfolio rich in character design, modelling and storytelling.
With a background in the arts and heritage sector and a passion for visual narrative, Beck brings a unique blend of creativity and technical skill to their work, from stylised characters to lush realistic hand-painted illustrations.
It Takes A Village To Make Some Art
1:50PM
James Batchelor
How to get noticed by press and publishers
James Batchelor is communications manager at indie publisher Digital Bandidos. He previously spent 18 years as a B2B journalist in the games industry, writing for publications such as MCV and Develop before rising to become editor-in-chief of GamesIndustry.biz. He is also author of The Best Non-Violent Video Games, The History of the Pokemon Games, and two urban fantasy thrillers.
Digital Bandidos is a new game publisher with a secret behind our masks: decades of experience, hundreds of games published, and a lifelong passion for everything indie.

2:20PM

Steve Stopps
Desitny: Take control of your future.
A creative industry veteran with over 20 years project management and business development experience, I have collaborated with some truly exceptional people. I now spend my time sharing what I have learned; helping developers make better games and grow a more sustainable business.
2:40PM
Sam Baker
TITLE : TBA
Animator working in video game cinematics. Previously worked in animation teams at TT Games, PlayStation, Halon Entertainment and MetricMinds.
I've spent over ten years working with various 3D packages and have touched upon many different areas of animation. Right now I specialise in Maya, and my biggest passion is visualising in-game cinematics.
My long-term goal is to help build unique and imaginative content for all audiences, taking every opportunity I can to try new things and collaborate with the rich talent this industry has to offer.

3:10PM

Speaker: TBA
TITLE : TBA
3:40PM

Nano Borquez & Kyungbo Lee
AI is moving forward. Fast. Some say it’s going to replace us. Others say it already has. And in the middle of all that… we keep creating.
But here’s the real question: Is artificial intelligence a threat, a tool… or the beginning of the end of the world as we know it?
In this talk, we’ll dive into video games, creativity, and the role AI is starting to play in an industry where imagining the impossible is part of the job. And yes, we’ll also cover the essentials…what to pack for the bunker, and who’s not getting in.
With humor (and a bit of sanity), we’ll show you how two artists are trying to do something positive with the AI we secretly fear.

AI: Press Start to Panic
4:10PM
Our Previous Speakers...




Alice Zaharia
Peter Field
Steve Stopps
Liam Lawler




Fabio Ferreira
Chris McCarthy

Robin Greenwood

Chloe Brown

Craig Charsley


Jason Yong
Jade Law


Dom Brookes

Philip Oliver

Alex
Korakitis

Alex Harvey




Anastasia
Sharples
Jason Garlick
Grace Emery

Nano Borquez




Simon Gustaffson
Jen Flannery
Ivan Batsalov
Phil Bale


Victoria Boyce
Sam Taylor

Sol Argueso

Sam Taylor



Amber Silcock
Emily Evans


Joe Taylor
Samuel Beattie






Laurence Oldham
Owen Edwards



Leanne Reed
Catherine Sabine
The Venue

ABOUT THE ROYAL SPA CENTRE:
The Royal Spa Centre is a state-of-the-art venue that offers a unique and memorable conference experience. With its 650-seat auditorium, modern facilities, and convenient location, it is the perfect venue for Let's Talk Games Conference.
FULL ADDRESS:
The Royal Spa Centre
Newbold Terrace
Royal Leamington Spa
CV32 4HN


















